Showing posts with label journalism. Show all posts
Showing posts with label journalism. Show all posts

Tuesday, 17 June 2008

Metal Gear Solid 4: First Impressions

I'm reviewing this game for Den of Geek this week - so be sure to look out for the review when it goes online.

Anyway, I got home tonight and I've been playing on the game for an hour or so and, so far, I'm pretty impressed.

It does get off to an odd start, but you're thrust into the action pretty soon. It's incredibly cinematic, switching from intricate, gorgeously animated cut-scenes to gameplay without missing a beat. However, there's been plenty of controversy about various aspects of MGS4 - namely the cut-scenes and the installation - that have generated plenty of heat on forums.

I think fussing about the installation is a little bit silly. People seem to complain that it's not in the spirit of consoles etc, but I think they're fussing over nothing. Set the game installing and watch TV for 10 minutes; then come back, it's done, and you're ready to go. It's only got to install once and, as far as I can see, it's a miniscule price to pay for one of the most cinematic and, as far as I can tell, effecting experiences of the millennium so far.

The cut-scene issue is, in my mind, less clear-cut. I've only played for around an hour, but there's an awful lot of narrative exposition and an awful lot of cut-scene. There's no doubt that these parts of the game are splendid: full of film-quality, well, everything. However, from what I've seen of the game so far, it's just as good. It leaves me wanting to play more, rather than playing in short, tense spurts in between the plot.

Time will tell. Look out for my review soon!

Friday, 23 May 2008

Overload, much?

So, on Tuesday I got a ticket to go to an advance press screening of Indiana Jones and the Kingdom of the Crystal Skull, so I could review it for Den of Geek.

The film's a bit special, but you'll have to go and read my review to find out.

In the meantime, I seem to have totally overloaded myself with games that I'm just aching to play.

As well as rushing around London on release day to get hold of a copy of Grand Theft Auto 4, which I've already written about and is brilliant, I ended up buying several old PS2 classics that week as well, just because I saw them in shops - both in London and Leicester - and didn't know when I'd see them again, as they're quite rare.

After playing the brilliant God of War: Chains of Olympus on PSP - which acts as a prequel to the series - I found out God of War 1 and 2, both on PS2. I've only managed to play God of War for a little bit, but first impressions are good: huge amounts of OTT action with Kratos and his Blades of Chaos.

Another game I've always fancied is Ico. It got great reviews when it was released a few years back - it's a quirky, odd adventure/platform game - and then proceeded to sell about fourteen copies. Simply because it's a little arty and high-brow compared to your average Spiderman game. So I'm excited about playing that.

Okami is another arty game that got absolutely blistering reviews, and Dave at work assures me that it's brilliant. As is the follow-up to Okami, Shadow of the Collosus. Just Cause is another odd one: not a brilliant set of review scores when it was released, but I followed its development with interest - it's free-roaming in jungles, like Crysis but not as good or advanced - and couldn't find it anywhere when it was released.

Add that in to the fact that a new version of TrackMania Nations has been released, entitled Forever, and you can see that I'm a little preoccupied. And the group test for Computer Buyer, and three w games that are on the way from GamersInfo.net.

Hmm. The quest for a work-less day goes on!

Wednesday, 7 May 2008

Little Squares of History

I've been reading a book by Jane's Addiction and ex-RHCP guitarist, Dave Navarro and, well, it's a little odd.

Titled 'Don't Try This At Home: A Year in the Life of Dave Navarro', the book follows him, month by month, as he allows unmetered access to his life at a time when he was conducting a unique, artistic experiment. In some down-time between bands, he'd bought an antique phone-booth and made everyone - yes, everyone, including various prostitutes, drug dealers and west-coast layabouts - who entered his house to submit a strip of photos.

The pictures are interspersed in pages of the book, woven around odd little stories and everyday explaination of Navarro's chaotic life: he yo-yo's between rampant and dangerous drug use - at one point, while high, he shoots a hole in the floor with his shotgun - and concerted attempts to get clean without using the traditional routes of rehab or a talented PR person.

Some of this takes place in straight narrative, with the action being fed to us by Neil, the book's co-author. Some more is presented in scripts, written by Navarro, detailing conversations he's had. Others are abstract little pages, snippets from his life.

Even though it gets incredibly far-fetched - on a normal day, Chad Smith comes over and bums around the house in a drugged-up stupor for an entire night before leaving at daybreak - you never doubt that this happened. As well as using the photo booth to document little squares of history, Navarro taped recorders to the undersides of tables and chairs, and secreted cameras in fake clocks and ornaments. None of the visual material that emerged from those recordings is present in the book - he often alludes to an accompanying website which is always being updated. I can only assume that it's now offline. Some of the aural material would have formed the basis of the conversations in the book, certainly. Some of the stuff that isn't in the tome must be dynamite.

I'm nearing the end now, and it's been an odd journey: on one hand, Navarro is constantly unsure of himself and his future: one minute he's optomistic about getting clean and settling down with on/off girlfriend Adria, and the next he's sure that a drugged-up death is but around the corner. Then again, I couldn't help but notice that I had a fair few pages to go, and Navarro seemed to have attacked the documentation project with such a tenacity that you don't believe that something as insignificant as an overdose will stop him completing his annual of oddities.

And he's still alive today, which is something of a clue.

But, rather than giving away the (somewhat inevitable) ending, it fascinates and throws up more questions in equal measure: how on earth did someone survive this and, more importantly, how did Navarro get through it, with the state of mind he had at the time? Or, perhaps, his neurotic behaviour helped. Answers to these questions are, like the man himself for much of the book, something of a mystery.

But it's good to know that it's been unravelled slightly, at least. Maybe I'll stick a webcam on my desk and record everything as a modest tribute. But I daresay that talking about printer reviews, benchmark tests and football gossip won't be nearly as exciting as a constant parade of musicians, movie stars, freaks and dealers.

Thursday, 6 March 2008

The Colour of Magic

I've begun to do some work on the side for a wonderful site called Den of Geek that specialises in TV, movie, game and cult news and reviews. I've done a couple of games but then an email went around last week that offered a seat at a press showing of the new Sky One adaptation of Terry Pratchett's Discworld novels The Colour of Magic and The Light Fantastic. I jumped at the chance - I love the books - and, instructions in hand, set off to Mayfair and the cinema.

I get there, and it's very busy. The path each side of the entrance is blocked off with barriers covered in film posters, and the other side of the road is similarly adorned. Fans line each barrier - one the Cinema side of the road, they're several deep. Around 50 cameramen are lurking around the red carpet.

An actual red carpet!

I walk up to the very large and beefy-looking security guards on the carpet and introduced myself as a member of the press who was there to review the film. Once they'd checked out who I was, they said I was ok. And I got to hang around on the red carpet! So I did until it got a bit busier and I headed inside.

Indoors, there were a few big models - a couple of Rincewind and Twoflower, and one of the Octavo - and an area prepared for interviews. Limosuines drew up, out stepped Astin and Jason. Pandemonium: fans scream for autographs, photographers yell for pictures and poses, and a thousand flashbulbs go off at once, illuminating the road in front of the cinema. It was like a real film premiere, oddly enough.

Then they came inside and said hello to all the people from Sky they knew. I almost introduced myself but bottled up and headed indoors.

For my thoughts on the show itself you'll have to head over to my review at Den of Geek, which you can get to by clicking here. Suffice to say, it was pretty damn good.

After the showing, everyone stuck around: there was a promised Q&A session with Sir David Jason and Sean Astin. Also attending, to our delight, was legendary author Terry Pratchett - and it was hosted by the director, Vadim Jean. My thoughts on this and a full transcript will be going up over at Den of Geek in a couple of days - but it was funny, hugely entertaining and very illuminating, as couple of interested facts that hadn't been previously known were revealed.

I've never been to a film premiere before. But I'll tell you this - I really, really want to go again.


Monday, 24 September 2007

Quality!

Here I am again, my second column in the Reading Evening Post, from Wednesday:


Yes, I know it's sideways. Sorry. They also edited this column an awful lot less than my first one, which is an encouraging sign. I just got a phone call from Hilary, my boss at the paper, asking me to do this week too.

Get in :D

Thursday, 13 September 2007

Happyhappyhappy.

Well, would you look at this:



I've written the main article and the column on the left. I know that I'm doing next week's too, and I sorely hope I get to go beyond then. Get in!!

Wednesday, 20 June 2007

Manhunt 2: Banned.

I'm sure some of you have heard by now that Manhunt 2, the game developed by Rockstar, has been banned by the BBFC. It's only the second game to be banned, the first being Carmageddon a decade ago.

It's a ludicrous decision.

If you're going to ban a violent video game, then you might as well ban films that show extreme violence like, for example, the Saw trilogy. Or any with gratuitous sex of violence - I'm looking at you, Mr Tarantino. Or any books with graphic passages in them. Or music that talks about violent, bloody topics - hello My Chemical Romance and Rammstein.

The BBFC have claimed that the ban on Manhunt 2 is not because of any political pressure that surrounded the first game and the furore after it was implicated - and then absolved of any responsibility whatsoever - by the judge in the case of murdered teenager Stefan Pakeerah. The media has made the game a huge scapegoat despite it not being involved, and they also seem to have, rather conveniently, forgotten that it was the murdered boy - who was 14 years old, four years under the '18' classification the game was given - being the owner of the title, not the murderer, as was first claimed. For the latest video game attack, the parents of the murdered boy have been wheeled out again, claiming that they are 'absolutely elated' over the ban.

So, let's get this straight. They're fantastic, responsible parents - so responsible, in fact, that they allowed their 14-year old son to own an 18-rated game. Their son was killed which, I accept, is a tragic event. And then, stumbling for any sort of blame, they find a violent video game. None of the boys should have been playing it, his murderer being only 17, but then make out that their son was the innocent party here. I think not.

This latest controversy is reminiscent, in some ways, of the recent fuss over Resistance: Fall of Man, which angered Manchester Cathedral by using the interior of the building - a public place, no less! - in the game. The stories didn't mention, except in quotes from the publisher, Sony, witheringly included to provide a falsified sense of journalistic impartiality, that the building is, in fact, treated as a place of safety within the game and it can't have anything to do with the recent spate of shootings in the city because, as well as it being in development way before the violence escalated, it was set in a) an alternate universe, b) 50 years ago and c) the enemies were aliens, not angry young men.

Both these incidents have been covered extensively by the BBC, and both of them have, in gloriously obvious examples of how not to be a good journalist, failed to provide equal arguments. This is not new for the BBC, either, in a week when a major report on them found them to be lacking impartiality in their coverage. For an organisation that is supposed to remain impartial, the supposed bastion of British news and journalistic quality, it is intriguing how they manage to report both of these events from an almost-blanket 'anti-gaming' pedestal. The only indication of a differing opinion on the BBC has been, in both cases I have seen, from the users: a poll that asked if Manhunt 2 should have been banned, in which 60% of people voted for it to remain on sale (and now, by total coincidence, this has been replaced by another poll, asking 'Do you think computers games have gone too far?' as a sort of witch-hunting rallying cry to the ignorant classes of the country, and a topic on Have Your Say, where many people have come out in support of the game. Certainly, more than have condemned it.

So, I guess this boils down to a question of free speech. Should the game be allowed to be released in this country? Of course it should be. The BBFC rates games and films for a reason - if it has an 18 classification then, it should be assumed, it is not meant for people below this age. Once it has been rated and released, it's up to the retailers and the consumers - and this includes parents who should do more research before blindly buying games for their offspring, as 'I didn't know what it was about' is no excuse - to make decisions based on their ability to think rationally. We take it for granted that if there's a film at the cinema that we don't want to see - or know that we wouldn't be able to see - then we won't see it. Of course, the system is completely undermined if parents are going to flaunt the advisory guidelines and broadcast unsuitable material to their children. The same people who come out and wonder why their children are behaving innappriopriately. If they're exposed to things that are not suitable for them - be it films, music, games, books, or tv - then it'll have an effect. That's what the ratings are there for.

Not to be used as a political or moral standpoint by ill-informed politicians and bitter parents who can't face up to reality or the ability of the people of this country (and indeed, others where the game will inevitably be banned) to make their own choices. It's also not good when so-called respectable news outlets start reporting on an industry - one that earns more money in Britain than the film trade and, despite being younger, is an important part of our modern cultural heritage - as one that needs to be buttoned-down, driven underground and cut-off because of the so called 'threat' it poses to society that is, in fact, no more potentially harmful than other entertainment mediums.

The article about how video games are being used to train brains, educate army personnel and doctors, instruct teenage students to write creatively and improve co-ordination, reflexes and mental agility will be saved for another day, possibly when gaming is unfairly and indiscriminately attacked by shoddy journalism that gives way to the frightened, Daily Mail reading masses.

Rant over. What does everyone think? Please post a comment with your opinions.